Hello there!
My name is Mikael Vesavuori, and I
architect, develop and design
experiences & interactions.
Currently I am Cloud Software Architect and Technical Standards Lead at Polestar.
Prior to this, I have been Lead Cloud Architect at Humblebee, a Lead Frontend Developer at Sogeti, and in 2015 I co-founded Being with Nika Helia Persson.
Work and projects in selection
- Writing the open-source books Domain Driven Microservices on AWS in Practice and Better APIs: Quality, Stability, Observability
- Developing MikroLog, MikroTrace and MikroTrace, ultra-lightweight cloud-native options for logging, tracing and metrics
- Releasing SlaMax, a DevOps tool for SLA tracking with the data available at cloud-sla, and two open APIs to easily use these at getsla.cloud and maxslaofmy.systems
- Presenting on how to scale developer platforms for teams at AWS User Group Gothenburg
- Writing and launching a book/course on Newline for how to create React component design systems with Figmagic
- Supported a start-up venture idea with technology strategy, including technical vision, architecture and stack proposals, and capability roadmap
- Making Dorametrix, a serverless web service that helps you calculate your DORA metrics
- Building Catalogist, the easy way to catalog and make your software and (micro)services visible to your organization in a lightweight and developer-friendly way
- Architecting and building early-stage solutions for Volvo Autonomous Solutions (through Volvo Group Connected Solutions)
- Prototyping a next-generation system architecture for Polestar and then being in the technical spearhead/platform team, helping lead the implementation with a crew of ~200 people
- Helping renowned luxury textile-maker Märta Måås-Fjetterström take almost 100 years of history into a cloud-empowered future
- Writing Figmagic, a design system workflow tool which extracts design tokens and graphics and also can generate React components from Figma documents
- Creating TripleCheck, a minimalistic ecosystem of tools for modern serverless-first and CI-ready contract testing
- Presenting on speculative interfaces for students at University of California Santa Cruz
- Leading the Gothenburg team at Sogeti Innovation Hackathon to a 3rd place, with a service innovation concept for Husqvarna
- Conducting content audit and UX vision for the Faculty of Fine, Applied and Performing Arts at Gothenburg University
- Creating A Drift, an audio-driven performance focusing on sharing experiences, which has been shown worldwide
- Exhibiting installation-format games as part of a multi-year art exhibition
- Launching a free, vast repository of documents concerning design, art, and related fields
Design and technology should help solve hard problems in society and industry, as well
as give people more room for the moments they love.
New technologies provide the fabric for less obtrusive ways of living around products and services.
Ambient, calm, and intelligent technologies—letting computers do what they do best, but a lot less
visibly—will enable higher-quality human-human (and human-machine!) interactions, as well as empower social and
service processes, without the useless cognitive overhead we attach to machines today.
You can find code I've written over on
GitHub
and when I have some time over, I write the occasional article on
Medium. Don't be a stranger, so go ahead and connect on
LinkedIn
or shoot me an
email!