Det tråkiga spelet (“The boring game”)
I’ve given this talk many times, in many contexts. The talk tries to set straight how games are actually not mature as a form yet and how the term “fun” needs to be removed as a prerequisite for games. By critically looking at how genre conventions, tropes and gameplay has stood still for the better part of four decades, I give constructive examples of what instead could be understood as actual, meaningful developments within the medium.
I might add text to slides and inline it all here on Medium, but for now you will have to make do with the PDF – or invite me to present it :)