Objects


Boring Games for Adults

2011?

A set of cards, each containing a "game" to play. The games are intended to be played one-sided, i.e. with only a single player knowing about the rules.

Boring Games for Adults critiques social behaviors, Western attitudes, and combines the playful antics of the Situationists with modern live action role playing.

You can download a PDF of the set of original 12 games here.

I <3 Wherever

2011 — Printed T-shirt

As part of the Dislocation exhibition, I <3 Wherever was printed on a black T-shirt. While the general concept of all works in the exhibition was about a sense of loss of space of one's own and a human presence fading into the background versus the built environment, this particular work took a more direct, comical approach.

Rejected Homes

2011

Also part of the Dislocation exhibition, with Rejected Homes I researched the market of unsold houses in Sweden. With my long-running interest and critique against Swedish housing policy, with this work I wanted to understand what makes a house "unsellable" and how can we make it "public".

At the time of making the work, The Sims 2 was still one of the more popular entries in the incredibly popular series of video games. Filtering out the homes with a basement, as that's not supported in The Sims 2, and keeping the list at the 9 longest-listed homes (all listed for over 1000 days each), I modelled them in the game. Presenting them in what looks like a real estate agent's folder, viewers could get a totally new view of these homes. They were also downloadable, via printed cards with a URL.

You can download all the homes here.

An example of one of the unsold homes.

Urban Entrepreneur Toolkit

2012 — Plastic bag with plastic sack, razor blade, band-aid, matches, paper clip, condom, rubber gloves, strip of duct tape, tin foil, metal wire, rag cloth, surgical mask, plastic spoon, die

The "Urban Entrepreneur Toolkit" is a pseudo-product in the format of a collection of items contained in a zip lock bag. The items are various trinkets: a strip of duct tape, a paper clip, a razor blade, rubber gloves… In themselves they have a small practical usage value but their interconnectedness is vague, dubious, possibly criminal. What one does with them as a new "urban entrepreneur" is up to you.

This project concerns the merits of a system that asks everyone to be "someone", to "pull one's shit together", "shave and get a job": in short, ignoring systemic problems and instead favoring a framing of personal error and solutions. What gets uncovered by the "enabling" qualities of a (literally) mixed bag of stuff?